AI Insights · Timothy · July 2021
Top 5 Survival Games Performance in Colombia Q2 2021
Discover how the top 5 survival games performed on unified platforms in Colombia during Q2 2021, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 survival games in Colombia exhibited varied performance metrics across unified platforms. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.
Idle Arks: Build at Sea from BHome Games showed a consistent trajectory in weekly downloads, peaking at 21.6K in mid-April before stabilizing around 10K by the end of June. The game saw a significant surge in active users, reaching 36.7K in April and maintaining an average of around 25K towards the end of the quarter. Weekly revenue experienced fluctuations, starting at $19 and ending at $8.
Raft® Survival - Ocean Nomad by Survival Games Ltd had a notable peak in weekly downloads at 18.3K in early May, followed by a gradual decline to around 6.4K by the end of June. Active users also saw a decline from 47.2K in early May to approximately 19.9K by the end of the quarter. Revenue had its highs and lows, with a peak of $180 in the first week of April and ending at $92 in the final week of June.
Worldsurvival from gigame noted a sharp increase in weekly downloads, peaking at 24.4K in late May, followed by a decline to 4.4K by the end of June. Active users reached a high of 49K in mid-April and fluctuated around 25K towards the quarter's end. The game, however, did not generate any weekly revenue during this period.
Hello Neighbor by tinyBuild saw weekly downloads fluctuate, peaking at 7.7K in mid-April and stabilizing around 4.5K by the end of June. Active users hit a high of 18.2K in mid-April and maintained an average of around 13K towards the end of the quarter. Revenue saw an increase, peaking at $108 at the end of May before dropping to $36 by the end of June.
Ice Scream 3 from Keplerians Horror Games experienced a peak in weekly downloads at 6K in early May, followed by a decline to 2.4K by the end of June. Active users reached their highest at 7.1K in early May and decreased to around 3.7K by the end of the quarter. The game had minimal revenue generation, with only a slight peak of $2 in late April.
These insights are based on data from Sensor Tower, and more detailed analytics can be explored on their platform.